Friday, February 18, 2011

Optimization...Round 1

So I started noticing a lot of framerate drops lately now that I've gotten a lot more stuff implemented so I decided to do some profiling and see where I was at. You know what I love(and hate) about optimization? The fact that the things that seem to be taking up the most time, are usually not the things you expect.

I have several things that I totally thought I'd have to revise, and it turns out most of the cpu time was spent just drawing my HUD! How can this be!?! Well with some digging and several "duh!" moments I've finally got a pretty solid 60 fps as the rest of my code was pretty optimized already apparently.


Thursday, February 17, 2011

Bug fixes, ho!

Fixed a series of major bugs last night that seemingly went unnoticed for who knows how long. Took forever trying to track them down. I obviously need to schedule in regular play testing time of my own as more and more features are implemented.

Breaking things bad!